I have a really stupid question:
Where is the documentation for the Unity3D coordinate system convention?
Ideally, I would like to have an official document, that I can cite in a technical report, which contains:
- coordinate system: left handed
- gravity convention: in which direction is gravity pointing? Seems like its negative y.
- Euler Angles: which order of rotation (there are 64 different possibilities!). Seems like its Kardan, with z -> y -> x, all counter clockwise.
- Quaternions: Is w rotating clock wise or counterclockwise around the xyz vector?
- Units: SI? Seems like the unit translation is ment to be 1 meter.
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